We believe that blockchain is the next massive, disruptive set of technologies that will enable totally new consumer experiences and fuel natively digital ecosystems. And just like with previous technology disruptions such as those associated with the PC, Internet and Mobile, the accelerant for the mass adoption of these technologies will happen at the intersection of Gaming, Online Communities and Social Experiences. But what will be different this time - what is inherently different about blockchain technologies - is that these transformative consumer experiences will eventually not be controlled by centralized corporations. They may not even be created by centralized corporations. No - what makes blockchain technologies unique is that they are inherently de-centralized. And that means that the best, most engaging, most interesting future consumer experiences will be owned, operated and directed by their respective communities - by the people who care the most. Already we are seeing innovative and exciting experiments (and that is absolutely the phase of blockchain adoption we are in at this time - a very early, very experimental phase) in this space. Axie Infinity has pioneered the Play-to-Earn model, with huge communities of players earning a living in the Philippines, and now far beyond - the vast majority of the >$2B economic activity generated in Axie has been captured by the players. Vine co-creator Dom Hoffman's Loot project insta-spawned an entire community of amateur game developers, eager and excited to create experiences and game designs based on just a series of randomly-generated words. Bored Apes is an exclusive club with a blockchain-unique membership and social structure. CryptoPunks, Meebits and Autoglyphs creator Larva Labs is now repped by United Talent Agency, on the verge of taking mainstream pop culture by storm. And ConstitutionDAO got oh-so-close to buying the last privately-held copy of the United States Constitution by raising over $40 million in under 7 days.